AGS Pricing Calculator

Get a clear estimation of your monthly costs.

User traffic

Estimate your game's monthly active users and peak concurrent users.

Amount of players you estimate each month.

MAU

AGS billing is based on Peak Concurrent Users (PCCU). To convert MAU to PCCU, select a percentage of players you expect to be online at peak times. 1% is a good starting point.

%

≈100:1 of MAU online at peak. Common for casual & light mid-core titles.

Your PCCU

This is the maximum number of players online at the same time. Think of it like your game's rush hour.

Monthly revenue

Tell us how much you expect to earn per player each month (ARPU).

Calculated as MAU x ARPU

$
Your monthly revenue
Select a hosting

Choose a AGS hosting option.

Pick AGS hosting
AGS usage

Calculated by selected package × PCCU. See Details

Select AGS package

AGS Cost Estimation
Total cost
Extend usage

Custom backend logic running alongside AGS. See Details

Extend: Player population assumption

By default, we normally estimate 30% of your PCCU will be utilizing the Extend app. Adjust the percentage if you expect more or fewer players who will use the customized experience.

%
Average CCU per hour
Extend: VM Hours
Select Extend app type
milicores
MB
Extend: Data Transfer Egress
kbits
Extend: Logs Ingested
Kilobytes

Extend Cost Estimation
VM Hours
Data Transfer Egress
Logs Ingested
Total cost
Multiplayer Servers usage

Server orchestration platform for multiplayer games. See Details

Traffic Estimation

Split your PCCU across the regions AMS should host game servers in.

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Workload Specification
players
%
kbps
sessions
Machine Specification
Select architecture
Select provider
RegionPrice per hour (USD)
North America East
North America West
Europe Central
Asia Southeast
Asia Northeast
South America East
Australia East
Asia East
Asia South

Multiplayer Servers Cost Estimation
VM Instance Hours Cost
Data Transfer Out Cost
Total cost
Support package
Pick support package

Enterprise pricing

Looking for enterprise-grade services and scalability for large teams?

  • Source code access
  • Support for Bring Your Own hosting
  • Product workshop and roadmap sessions
Contact Us

Bring your first player online today.

Get started for free, and scale as your game grows.