Part of AGS Multiplayer

Server orchestration without the sleepless nights.

AccelByte Multiplayer Servers (AMS) provisions, deploys, scales, and monitors dedicated game server fleets across cloud and bare metal, so your team can run multiplayer globally without operating the infrastructure behind every match.

Use AMS with AGS Multiplayer, or run it standalone alongside the systems you already have. No credit card required.

Why teams run their servers on AMS.

AMS handles the whole dedicated-server lifecycle: provisioning, scaling, and monitoring, so your team never has to run it.

  • Survive launch-day spikes

    Elastic autoscaling and pre-warmed servers absorb sudden increases in player demand without permanently over-provisioning fleets.

  • Low latency for a global player base

    Place capacity across cloud and bare metal in regions near your players, so matches stay fast wherever they play.

  • Ship without an ops team

    AMS handles provisioning, scaling, health monitoring, and fleet orchestration, so your team has fewer sleepless nights.

How AMS works.

From your server build to live, autoscaled fleets in four steps.

  • Register your build

    Upload your dedicated server build with its engine, ports, and health checks.

  • Configure fleets & regions

    Place capacity across cloud, bare metal, or both, in the regions nearest your players.

  • Autoscale to demand

    Pre-warmed servers scale up and down with live player demand, with no cold starts.

  • Monitor health & cost

    Track server health, usage, and cost in real time from built-in dashboards.

Two ways to use AMS.

Run AMS as part of AGS Multiplayer, or bring it to the systems you already have.

  • Use AMS with AGS

    Connect matchmaking, sessions, and dedicated-server allocation through the AGS Multiplayer package.

    See the Multiplayer package
  • Use AMS on its own

    Keep your current player, matchmaking, or session systems and use AMS only for dedicated-server deployment and orchestration.

    View setup guide

Plan your first fleet around the game.

Start from your server build and expected player load, then size fleets and regions around it.

  • Server build

    • Engine and runtime
    • Build size and startup
    • Ports and health checks
  • Match shape

    • Players per server
    • Session duration
    • Allocation behavior
  • Regions

    • Player geography
    • Latency targets
    • Capacity buffer
  • Operations

    • Scaling rules
    • Observability
    • Cost review

Real multiplayer games run their servers on AMS.

From on-demand match servers to worldwide low-latency fleets, studios of every size run dedicated servers on AMS, often without an ops team.

  • Genun Games

    Genun Games integrated AMS to manage dedicated servers in different regions for a low latency and seamless multiplayer experience. The integration was particularly beneficial for scaling up their infrastructure as they moved from the starter tier to a more expansive deployment.

    Read customer story
  • Vail VR

    Using AccelByte Multiplayer Servers (AMS), AEXLAB can customize matchmaking with specific game logic, including ELO, experience level, or latency to support 100's of thousands of concurrent players worldwide.

    Read customer story
  • Lynked

    FuzzyBot used AccelByte Multiplayer Servers (AMS) to host Town and Mission servers on demand with no need for 24/7 hosting, reducing infrastructure costs and delivering seamless multiplayer without needing a backend team.

    Read customer story

Plan the first server deployment.

Start from the game mode, server build, target regions, and expected concurrency, then let AMS handle the rest.