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Panel and Cocktail Hour with AccelByte and Incredibuild

Launch Early, Release Often: Lessons From Launching Early Access

This interactive panel features experiences and insights from various gaming experts, including Doug Barnes, Founder/CTO of Final Strike Games; Jason Bestimt, Engineering Director at Bad Robot Games; Brian Etheridge, Publishing Director at Tripwire Interactive; Raymond Arifianto, VP of Technology at AccelByte; and Dana Weintraub Rochman, Chief Product Officer at Incredibuild.

This recording goes into:

  • The reason studios choose the early access route
  • Common challenges studios face and how they overcome them
  • Key learnings from industry experts

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