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Everything Your Game Needs Behind the Scenes

One Stack for Building, Shipping and Running Any Game on Any Platform

90 days. No credit card required.

Trusted by indie developers and AAA publishers alike

Tools and Support for Every Stage of Your Game

Backend modules, dev tools, and expert support for building faster, launching sooner and operating at scale

AccelByte Gaming Services

AccelByte Gaming Services

Fully managed backend modules you can use when you need and extend without limits. No backend to build or maintain, just plug it in.

Get Started for Free

90 days. No credit card required.

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AccelByte Development Toolkit

AccelByte Development Toolkit

Developer tools for faster build delivery, clearer crash insights, and smoother playtests. Keep shipping without pipeline blockers.

Spot and debug issues with full context.

Distribute builds faster, everywhere.

Runs and organize play tests.

Get Started for Free

30 days. No credit card required.

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Professional Services

From onboarding to co-development, we work as an extension of your studio.

  • Integration & onboarding support
  • Backend & system engineering
  • LiveOps & launch readiness
  • Co-development
  • Technical consulting & training

Truly cross-platform and cross-play

Works with any engine. Deploys to every platform. Lets your players play together.

Develop on any game engine

Engine-agnostic SDKs for Unreal, Unity, and fully custom stacks.

Cross-engine development diagram showing Unreal, Unity, and Custom stacks
Release games on any platform

Ship on PC, console, mobile, or VR and let players cross-play smoothly.

Cross-platform release diagram showing Steam, Playstation, Xbox, Switch, Mobile

Why Build With AccelByte

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Comprehensive

Get 80% of backend every game needs on day one to ship faster without building and maintaining in-house.

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Fully Customizable

Default behavior when you want it, your own logic when you need it. Extend anything without carrying backend debt.

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Best in Class Support

From integration to launch, you get access to engineers that feels like part of your studio, not a ticket queue.

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Battle-Tested at Scale

Regularly stress-tested by indies and AAA teams pushing real traffic across playtests, open betas, and global launches.

Behind Games That Players Love

From single player survival to competitive VR, AccelByte delivers for every genre, every platform, and every studio size.

AEXLAB
Multiplayer Competitive VR Shooter
Moonshot Games
(Published by Dreamhaven)
Crew-Based PvP FPS with Spaceship Combat
Theorycraft
Action Battle Royale with MOBA Elements
Bandit Studios
(Published by Tripwire)
Multiplayer Stealth Action Shooter
Striking DistanceStudios
(Published by Krafton)
Single-Player Survival Horror
Sinn Studios
Action Battle Royale
(Shooter, Multiplayer Survival)

What Studios Had To Say

Mark James

CTO of Striking Distance Studios

AccelByte has exceeded our expectations for high quality quick iterations. With a new company and aggressive mandates for remote employees we would not have been able to achieve our goals without AccelByte.

 

Ray Yu

Head of Publishing Technology and Operations – Dreamhaven

I've been in the industry for a long time and appreciate how difficult it is to create excellent backend technology that delivers a seamless player experience. We know AccelByte can deliver a world class experience that frees up our time to focus on making games.

Alex Park

Head of Global Publishing Platform – Krafton

By using AccelByte we’ve been able to leverage our existing tech and expertise to get started, allowing us to take the time needed to build the right team. We've been able to iterate quickly on custom features, while supporting studio needs.

Michael Evans

CTO – Theorycraft

AccelByte's platform has allowed us to focus all of our development efforts on making a great game, knowing our backend is secure, scalable, and ready to support millions of players.

Michael Yagi

CEO and Co-Founder – Genun Games

I think what is possible in the indie scene has been elevated a lot with solutions like AccelByte.

Albert Ovadia

CTO – AEXLAB

I often forget that VAIL VR is powered by AccelByte because it just works. It works across multiple platforms; it's nice to not have to think about it.

McCage Frushell

CTO – Ten Trillion Triangles

Compared to all other backend solutions we considered, AccelByte ended up being by far the most robust, easiest to integrate, and stable of them all.